One of the best parts of Hot Pursuit is all the little gadgets you get access to during events, like spike strips you can drop behind you to try and take out opponents or the road blocks you can call in as a cop to slow down your target. And if you just want to cruise around without stressing about the competition, every region includes a Freeride option as well. I particularly enjoyed stages near the coast with nice vistas or anything wet from rain since the lighting and reflections are great eye candy.
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I’m not a huge fan of the race “Preview” events, which generally boil down to having to do time trial runs through a course before you unlock its actual events, but it does help you get acclimated to that level’s turns.
Those include straight up races, intercept events to chase down rogue vehicles, car chases, and more.
Most events can be completed in under five minutes, and some far quicker than that. There’s something about Hot Pursuit's style and presentation that hearkens back to a simpler time when racing games were just about racing with no frills or filler – and without feeling like it’s missing features. Drifting around bends effortlessly, weaving in between opponents during a race, and just barely overtaking a cop car before the next curve is a special brand of intensity that’s unmatched elsewhere. Yes, you need to brake around corners and feather the gas a little bit to catch the right drift on turns, but it requires far less precision than something like Project CARS or Gran Turismo. It also nails that delicate balance between looking incredibly gorgeous and realistic (even at blistering 200 MPH+ speeds) while also being easy to control with its arcade-style physics. That’s it – there are no upgrades to worry about or complex customization features. As you complete challenges and increase your bounty, you slowly unlock new cars and new regions. There’s an overworld map with various locations that have you control either street racers or cops, acting as either the chased or the chaser, respectively, during any given event. Part of what keeps it so great is how it excels so well at the very specific thing it sets out to do: romanticize fantastical and over-the-top car chases. If you’re looking for a high-octane racer that grabs on tight but doesn’t take itself too seriously, give this one a shot." Score: 9/10 The single-player races can become somewhat repetitive and there are some presentation issues, but overall, Hot Pursuit is a blast. The cars and environments are gorgeous, the crashes are spectacular, and the new Autolog feature breathes new life into the time-honored tradition of video game competition among friends. "Need For Speed: Hot Pursuit is pure over-the-top driving entertainment. What We Said About The Originalįrom our November 2010 Need for Speed: Hot Pursuit review by Ryan Geddes: It says a lot about just how great it is that, with minimal changes, Hot Pursuit feels and plays just as good today as it did back then.
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As its first outing, Hot Pursuit brought the sense of reckless speed and excitement that Criterion was known for from its Burnout games, revitalizing the Need for Speed series and still standing as one of its best games.
But on the other hand, that’s a big part of why this is a straightforward remaster done right, giving a much needed tune up and a fresh coat of paint to an already awesome arcade racer.Ĭriterion Games came out swinging when EA first handed it the reigns to the Need for Speed franchise a decade ago. On the one hand, Need for Speed Hot Pursuit Remastered is about as barebones as remasters come: other than sprucing up the visuals, adding a few more decorative objects around the tracks, and introducing a garage for showing off cars between events, there isn’t much surprising or new here. They say if it ain’t broke, don’t fix it – and 2010’s Need for Speed: Hot Pursuit definitely ain’t broke.